<?xml version="1.0" encoding="utf-8"?><feed xmlns="http://www.w3.org/2005/Atom" ><generator uri="https://bridgetownrb.com/" version="1.3.4">Bridgetown</generator><link href="https://kimera.world/posts/feed.xml" rel="self" type="application/atom+xml" /><link href="https://kimera.world/" rel="alternate" type="text/html" /><updated>2025-12-21T04:16:51+00:00</updated><id>https://kimera.world/posts/feed.xml</id><title type="html">kimera.world</title><subtitle>Kimera Royal&apos;s portfolio and personal site.</subtitle><author><name>Kimera Royal</name></author><entry><title type="html">LoGaCulture 2: Cutting Out Niantic Maps</title><link href="https://kimera.world/game/2025/08/28/logaculture-2/" rel="alternate" type="text/html" title="LoGaCulture 2: Cutting Out Niantic Maps" /><published>2025-08-28T00:00:00+01:00</published><updated>2025-08-28T00:00:00+01:00</updated><id>repo://posts.collection/_posts/2025-08-28-logaculture-2.md</id><content type="html" xml:base="https://kimera.world/game/2025/08/28/logaculture-2/">&lt;p&gt;Post Body&lt;/p&gt;</content><author><name>Kimera Royal</name></author><category term="game" /><category term="games" /><category term="game development" /><category term="project" /><category term="writeup" /></entry><entry><title type="html">LoGaCulture 1: Creating Locative XR Games</title><link href="https://kimera.world/game/2025/08/28/logaculture-1/" rel="alternate" type="text/html" title="LoGaCulture 1: Creating Locative XR Games" /><published>2025-08-28T00:00:00+01:00</published><updated>2025-08-28T00:00:00+01:00</updated><id>repo://posts.collection/_posts/2025-08-28-logaculture-1.md</id><content type="html" xml:base="https://kimera.world/game/2025/08/28/logaculture-1/">&lt;p&gt;Post Body&lt;/p&gt;</content><author><name>Kimera Royal</name></author><category term="game" /><category term="games" /><category term="game development" /><category term="project" /><category term="writeup" /></entry><entry><title type="html">Rena Game, Plunderludics, and the Artistic Resistance to Commercialism</title><link href="https://kimera.world/video/2024/08/29/rena-game/" rel="alternate" type="text/html" title="Rena Game, Plunderludics, and the Artistic Resistance to Commercialism" /><published>2024-08-29T00:00:00+01:00</published><updated>2024-08-29T00:00:00+01:00</updated><id>repo://posts.collection/_posts/2024-08-29-rena-game.md</id><content type="html" xml:base="https://kimera.world/video/2024/08/29/rena-game/">&lt;center&gt;&lt;iframe width=&quot;480&quot; height=&quot;360&quot; src=&quot;https://www.youtube.com/embed/qRCc7l56mfg&quot; title=&quot;I Love Copyright Infringement!&quot; frameborder=&quot;0&quot; allow=&quot;accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share&quot; referrerpolicy=&quot;strict-origin-when-cross-origin&quot; allowfullscreen=&quot;&quot;&gt;&lt;/iframe&gt;&lt;/center&gt;
&lt;p&gt;You may reference all sources used within this video &lt;a href=&quot;/video-extra/2024/08/29/rena-game-sources&quot;&gt;here&lt;/a&gt;.&lt;/p&gt;

&lt;h2 id=&quot;introduction&quot;&gt;Introduction&lt;/h2&gt;
&lt;p&gt;I was reading the Far Away times manifesto “&lt;a href=&quot;https://farawaytimes.blogspot.com/2023/02/how-to-make-good-small-games.html&quot;&gt;How to Make Good Small Games&lt;/a&gt;”, agreeing with its points and paying attention to the games it chooses to mention. Now, I think a lot of people don’t tend to check out the games that are used as examples in essays like this, I don’t think a lot of people play the games used as examples or subjects in videos, either. There’s a certain sense of detachment from them, a level of implicit trust given to the author to generally know what they’re talking about, know that the games they use are good examples, and know that they’re relevant and well placed and feed into the topic. I know this, because that’s what I do.&lt;/p&gt;

&lt;p&gt;But I’ve been making it a point to go out of my way to play small, interesting games I see online, and the game at the end of the third bullet point caught my eye. Right there, there’s this amazingly enticing screenshot of a character from… I think Higurashi&lt;sup id=&quot;fnref:1&quot;&gt;&lt;a href=&quot;#fn:1&quot; class=&quot;footnote&quot; rel=&quot;footnote&quot; role=&quot;doc-noteref&quot;&gt;1&lt;/a&gt;&lt;/sup&gt;? with a bunch of terrible looking unaliased pixel circles, a cute girl with a gun standing in the corner, and a level that was very blatantly made by hue shifting a photo of some bricks and then cutting rectangular geometry out of it. Amazing. Obviously, since I like to think I have taste, I went to the page and played through it.&lt;/p&gt;

&lt;h2 id=&quot;rena-game&quot;&gt;Rena Game&lt;/h2&gt;
&lt;p&gt;So, the game. &lt;a href=&quot;https://brlka.itch.io/rena-game&quot;&gt;Rena Game&lt;/a&gt;. I have no idea who Rena is, but I love this terrible coolfonts jpeg logo. I’m pretty familiar with this general style of game because I am in my early 20s, did not go outside a lot growing up, only used terrible hand-me-down office work laptops until I was 19, and didn’t have a whole lot of money to spend on video games. So, safe to say, I played a lot of what I will affectionately call “Garbage”&lt;sup id=&quot;fnref:2&quot;&gt;&lt;a href=&quot;#fn:2&quot; class=&quot;footnote&quot; rel=&quot;footnote&quot; role=&quot;doc-noteref&quot;&gt;2&lt;/a&gt;&lt;/sup&gt;. Low brow flash games, &lt;a href=&quot;http://delicious-fruit.com/ratings/game_details.php?id=11890&quot;&gt;I Wanna Be The Boshy&lt;/a&gt;, &lt;a href=&quot;https://web.archive.org/web/20240731123551/https://totaljerkface.com/happy_wheels.tjf&quot;&gt;Happy Wheels&lt;/a&gt;, &lt;a href=&quot;https://www.cavestory.org/download/cave-story.php&quot;&gt;Cave Story&lt;/a&gt;, &lt;a href=&quot;https://store.steampowered.com/app/40800/Super_Meat_Boy/&quot;&gt;Super Meat Boy&lt;/a&gt; at such an inconsistent framerate that sometimes I would die by clipping through the level collision, and so on. I know this kind of janky difficult freeware game well, and I love them.&lt;/p&gt;

&lt;p&gt;The immediate Rena Game first impression is that it hits this on an aesthetic and mechanical level instantly - the levels all use that classic “the texture is the hitbox” style, everything has this disgusting crusty bilinear filtering to it, especially when zoomed in, and the player’s hitbox can only generously be described as “noticeably rectangular”. The game’s sense of humour fits too - it’s not really hard to notice that every single enemy sprite is a screenshot from a visual novel or anime or music video, and the only direction the game gives you is to “defeat 9 bosses and see the ending”. It’s very straightforward and, somehow, knows exactly what it wants to be.&lt;/p&gt;

&lt;p&gt;Rena Game is a tight experience. It’s funny, I laughed out loud a lot. I think the visual design works amazingly with the sound design, I think the mechanics are very well implemented, I love the push and pull between needing to turn left and right to aim while also needing to turn to block projectiles with your shield, and it doesn’t overstay its welcome either in its boss fights or as an experience. Great stuff.&lt;/p&gt;

&lt;p&gt;If you are looking for a recommendation for a weird webgame to play: play Rena Game. There’s a bit where you get put on a hoverboard and you think “ok the game is going to have me do some boss fights on this thing now to spice it up” and then you immediately run into a no hoverboards sign and are back to walking. That was a very &lt;a href=&quot;https://www.tumblr.com/megamanspritecomic/65735240451/megaman-sprite-game-released-on-october-31st&quot;&gt;Megaman Sprite Game&lt;/a&gt; joke, and I found it charming. The game is charming, there’s a lot more little bits like that in there that give the game a real personality.&lt;/p&gt;

&lt;p&gt;And that’s something interesting to me – this game has a personality. It’s charming, it has a real authorial voice and yet it’s made almost entirely out of plundered assets, satisfying jank, and hot glue. Rena Game is so interesting to me in many ways because it feels so antithetical to how games, entertainment, and art are treated in our current day. It’s free, unpolished, derivative of and in parody of commercial IP. If itch.io wanted to shift into being a “serious” site&lt;sup id=&quot;fnref:3&quot;&gt;&lt;a href=&quot;#fn:3&quot; class=&quot;footnote&quot; rel=&quot;footnote&quot; role=&quot;doc-noteref&quot;&gt;3&lt;/a&gt;&lt;/sup&gt; that appeals to shareholders, this is the kind of game they would incinerate. If IP law were tightened even further, this is the kind of work the creators of Ranma or Higurashi or Darude could claim infringes their “rights”.&lt;/p&gt;

&lt;p&gt;So like, I don’t really think Rena Game is that “deep”. I think a lot of its beauty comes from the experience of interacting with the piece and drawing conclusions through observation and analysis. So maybe a lot of what I’ve taken away from it is just freak aspects of my personality: I love awful bilinear filtering, I love when music juxtaposes the action, I love copyright infringement, I love when you can just walk past a boss to skip its fight entirely and then its battle music will continue playing for the rest of the game until the ending is finished. I’m very predisposed to like this game.&lt;/p&gt;

&lt;h2 id=&quot;plunderludics&quot;&gt;Plunderludics&lt;/h2&gt;
&lt;p&gt;The attitude and my interpretation of the guiding philosophy behind Rena Game brings me to plunderludics. Plunderludics - itself playfully derivative of plunderphonics - is stated as “an approach to game development .. using existing videogames as raw material to make new videogames (think collage, remix, sampling, etc.)” The stated movement itself is pretty niche, but you could make a real case for its scope being wide, encapsulating many unrelated movements like modding and speedrunning, where users transform (often wide appeal) games into much more niche experiences through techniques like alternative play and source code modification.&lt;/p&gt;

&lt;p&gt;I first came across &lt;a href=&quot;https://plunderludics.github.io/&quot;&gt;plunderludics&lt;/a&gt; as a movement through the &lt;a href=&quot;https://www.patreon.com/posts/107828383&quot;&gt;Håfténs newsletter&lt;/a&gt; promoting a &lt;a href=&quot;https://www.instagram.com/p/C9KlaEausCm/&quot;&gt;workshop boshi’s place ran&lt;/a&gt; at their experimental game space in Brooklyn [^12]. Now, unfortunately, I live at least a &lt;a href=&quot;https://en.wikipedia.org/w/index.php?title=United_Kingdom&quot;&gt;couple miles away&lt;/a&gt; from New York City, so I couldn’t attend, but I was fascinated by it. I love the philosophy behind it, I love the expression of play, and I love how it manifests as something so antithetical to the brand consolidation dragon that every large entertainment company wants to ride.&lt;/p&gt;

&lt;p&gt;They have a good few works showcased - many like &lt;a href=&quot;https://plunderludics.github.io/works/mario%20tag.html&quot;&gt;Mario Tag&lt;/a&gt;, &lt;a href=&quot;https://plunderludics.github.io/works/mario%20mario&apos;s%20bro%20skater%202.html&quot;&gt;Mario Mario’s Bro Skater 2&lt;/a&gt;, and &lt;a href=&quot;https://nes.mut.media/goodluck.html&quot;&gt;Auto Mario&lt;/a&gt;, otherwise known as Good Luck. These Mario-centric works really evoke some classic older pieces, like Cory Arcangel’s &lt;a href=&quot;https://whitney.org/collection/works/20588&quot;&gt;Super Mario Clouds&lt;/a&gt;, or &lt;a href=&quot;https://www.lexaloffle.com/bbs/?pid=32360&quot;&gt;Ennuigi&lt;/a&gt;, and I think it’s pretty hard to assume that wasn’t intentional to some degree. And I love that! The layers of inspiration, stealing, remixing, whatever you want to call it go beyond the text of the games into the inspiration behind them and the ideas being conveyed.&lt;/p&gt;

&lt;p&gt;There’s a little bit of confusing and redundant terminology when talking about remixing games, mostly due to how classic the idea “let’s remix a commercial product” is&lt;sup id=&quot;fnref:4&quot;&gt;&lt;a href=&quot;#fn:4&quot; class=&quot;footnote&quot; rel=&quot;footnote&quot; role=&quot;doc-noteref&quot;&gt;4&lt;/a&gt;&lt;/sup&gt;. Auto Mario / Good Luck &lt;a href=&quot;https://nes.mut.media/goodluck-ramble.html&quot;&gt;calls itself a (meta)game&lt;/a&gt;, linking to the book &lt;a href=&quot;https://doi.org/10.5749/9781452958354&quot;&gt;Metagaming: Playing, Competing, Spectating, Cheating, Trading, Making, and Breaking Videogames&lt;/a&gt;.&lt;/p&gt;

&lt;h2 id=&quot;subverting-copyright&quot;&gt;Subverting “Copyright”&lt;/h2&gt;
&lt;p&gt;Art that riffs on and parodies commercial products is great, and personally I think there’s a real need to keep things subversive. I have no bigger pet peeve than when a fan scene is creative and experimental while riffing off an existing work and the IP holder responds by either shutting it down or subsuming it into its own brand identity.&lt;/p&gt;

&lt;p&gt;It’s pretty obvious to see Rena Game as a work parallel to plunderludics, with that same crash and burn philosophy of stealing and parodying and joking and playfully reinterpreting. The ending feels amazingly evocative for a short webgame with a boss fight against Darude set in the basement of a Papa John’s, the music is weirdly calming. Juxtaposition and surprise run in this game’s bloodstream, and all that for a game that simply describes itself as “fun boss fight game!”&lt;/p&gt;

&lt;p&gt;I want to see more games exploring the idea of stealing, subverting, remixing, and building upon existing work, spitting in the face of or playfully ruffling the hair of the existing copyright holders. Maybe it’s a loving tribute, maybe it’s a biting parody – maybe it’s both.&lt;/p&gt;

&lt;p&gt;Unfortunately, the legality of remixed works are often questionable and when Nintendo comes serving up a cease and desist, it’s hard for a smaller creator to cough up the money to fight them even if they have a valid case. IP law desperately needs to be ripped apart and rebuilt from the ground up, in a way that advocates for and protects the people responsible for creating art and furthering mediums - the artists who create works and the artists who build upon them&lt;sup id=&quot;fnref:5&quot;&gt;&lt;a href=&quot;#fn:5&quot; class=&quot;footnote&quot; rel=&quot;footnote&quot; role=&quot;doc-noteref&quot;&gt;5&lt;/a&gt;&lt;/sup&gt;. We can dream, right?&lt;/p&gt;

&lt;h2 id=&quot;conclusion&quot;&gt;Conclusion&lt;/h2&gt;
&lt;p&gt;Textually, Rena Game makes simple statements. “Defeat all nine bosses and see the ending”. “No hoverboarding”. I’m worried I may be putting words in the author’s mouth with my interpretations, but I don’t really care: now it’s my turn to plunder. Within its subtext, Rena Game makes plenty more statements, like “fuck IP purity” and “isn’t it amazing that you can make a beautiful game out of stretched out JPEGs, a Papa Johns, and bouncy balls?”&lt;/p&gt;

&lt;div class=&quot;footnotes&quot; role=&quot;doc-endnotes&quot;&gt;
  &lt;ol&gt;
    &lt;li id=&quot;fn:1&quot;&gt;
      &lt;p&gt;I have since been informed that this is, indeed, a Higurashi character. &lt;a href=&quot;#fnref:1&quot; class=&quot;reversefootnote&quot; role=&quot;doc-backlink&quot;&gt;&amp;#8617;&lt;/a&gt;&lt;/p&gt;
    &lt;/li&gt;
    &lt;li id=&quot;fn:2&quot;&gt;
      &lt;p&gt;I do not mean that the games are “bad” or “low quality” here! When I say “garbage” I mean, affectionately, that they often have flaws, design quirks, or methodologies that could only result from being made by a person or two without any sort of commercial direction. If you want to see the difference, play Super Meat Boy and Celeste back to back and see how they interpret the design question of “how do you make a difficult precision platformer?” &lt;a href=&quot;#fnref:2&quot; class=&quot;reversefootnote&quot; role=&quot;doc-backlink&quot;&gt;&amp;#8617;&lt;/a&gt;&lt;/p&gt;
    &lt;/li&gt;
    &lt;li id=&quot;fn:3&quot;&gt;
      &lt;p&gt;This is not to say itch.io is not a serious site, but rather that it has priorities other than making the number go up which inform its design and decision making, such as its continued allowance of derivative works including those that straight up contain other games’ assets. &lt;a href=&quot;#fnref:3&quot; class=&quot;reversefootnote&quot; role=&quot;doc-backlink&quot;&gt;&amp;#8617;&lt;/a&gt;&lt;/p&gt;
    &lt;/li&gt;
    &lt;li id=&quot;fn:4&quot;&gt;
      &lt;p&gt;Andy Warhol springs to mind as a timeless example. &lt;a href=&quot;#fnref:4&quot; class=&quot;reversefootnote&quot; role=&quot;doc-backlink&quot;&gt;&amp;#8617;&lt;/a&gt;&lt;/p&gt;
    &lt;/li&gt;
    &lt;li id=&quot;fn:5&quot;&gt;
      &lt;p&gt;Have you noticed that, for all the spiels we get given about how copyright protects small creatives, you never seem to hear about small creatives winning copyright lawsuits against large companies who steal their work, yet you constantly hear of tiny artists and netizens getting obliterated by copyright law for daring to make, say, Pokémon fangames? Curious, isn’t it? &lt;a href=&quot;#fnref:5&quot; class=&quot;reversefootnote&quot; role=&quot;doc-backlink&quot;&gt;&amp;#8617;&lt;/a&gt;&lt;/p&gt;
    &lt;/li&gt;
  &lt;/ol&gt;
&lt;/div&gt;</content><author><name>Kimera Royal</name></author><category term="video" /><category term="games" /><category term="game studies" /><category term="indie games" /><category term="video" /><category term="transcript" /><category term="plunderludics" /><category term="art" /></entry><entry><title type="html">“I Love Copyright Infringement!” Video Sources</title><link href="https://kimera.world/video-extra/2024/08/29/rena-game-sources/" rel="alternate" type="text/html" title="&quot;I Love Copyright Infringement!&quot; Video Sources" /><published>2024-08-29T00:00:00+01:00</published><updated>2024-08-29T00:00:00+01:00</updated><id>repo://posts.collection/_posts/2024-08-29-rena-game-sources.md</id><content type="html" xml:base="https://kimera.world/video-extra/2024/08/29/rena-game-sources/">&lt;center&gt;&lt;iframe width=&quot;480&quot; height=&quot;360&quot; src=&quot;https://www.youtube.com/embed/qRCc7l56mfg&quot; title=&quot;I Love Copyright Infringement!&quot; frameborder=&quot;0&quot; allow=&quot;accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share&quot; referrerpolicy=&quot;strict-origin-when-cross-origin&quot; allowfullscreen=&quot;&quot;&gt;&lt;/iframe&gt;&lt;/center&gt;
&lt;p&gt;You may read the script of this video as an article &lt;a href=&quot;/video/2024/08/29/rena-game&quot;&gt;here&lt;/a&gt;.&lt;/p&gt;

&lt;h2 id=&quot;music&quot;&gt;Music&lt;/h2&gt;
&lt;ol&gt;
  &lt;li&gt;PluswPlus - Rosalis - Vernal Edge Official Soundtrack&lt;/li&gt;
  &lt;li&gt;michaelcushion - rena_music.ogg - rena game&lt;/li&gt;
  &lt;li&gt;michaelcushion - junpei_music.ogg - rena game&lt;/li&gt;
  &lt;li&gt;michaelcushion - mion_music.ogg - rena game&lt;/li&gt;
  &lt;li&gt;BLACK LABEL - FORGETFUL TIME - HOMEWORLD ALTERNATIVE&lt;/li&gt;
  &lt;li&gt;michaelcushion - darude_music.ogg - rena game&lt;/li&gt;
  &lt;li&gt;PluswPlus - Arboretum (action) - Vernal Edge Official Soundtrack&lt;/li&gt;
  &lt;li&gt;Patrice Bourgeault - Blazing Buccaneer - Flinthook Original Soundtrack&lt;/li&gt;
  &lt;li&gt;GYMS - Busdriver - Knuckle Sandwich Soundtrack: The Gyms Tracks&lt;/li&gt;
  &lt;li&gt;kiichi - &lt;a href=&quot;https://www.nicovideo.jp/watch/sm4518874&quot;&gt;Love Love Nightmare&lt;/a&gt;&lt;/li&gt;
  &lt;li&gt;GYMS - Department Store - Knuckle Sandwich Soundtrack: The Gyms Tracks&lt;/li&gt;
  &lt;li&gt;Takeharu Ishimoto - Rush Hour - The World Ends With You Original Soundtrack&lt;/li&gt;
  &lt;li&gt;michaelcushion - ending.ogg - rena game&lt;/li&gt;
&lt;/ol&gt;

&lt;h2 id=&quot;featured-websites&quot;&gt;Featured Websites&lt;/h2&gt;
&lt;ol&gt;
  &lt;li&gt;John Thyer - &lt;a href=&quot;https://farawaytimes.blogspot.com/2023/02/how-to-make-good-small-games.html&quot;&gt;Far Away Times: How To Make Good Small Games&lt;/a&gt;&lt;/li&gt;
  &lt;li&gt;meow-77 - &lt;a href=&quot;https://www.tumblr.com/meow-77/697034126917828608&quot;&gt;Tumblr Toilet Post&lt;/a&gt;&lt;/li&gt;
  &lt;li&gt;&lt;a href=&quot;https://www.plunderphonics.com/&quot;&gt;plunderphonics&lt;/a&gt;&lt;/li&gt;
  &lt;li&gt;Håfténs - &lt;a href=&quot;https://www.patreon.com/posts/107828383&quot;&gt;Shiver me timbers! (Håfténs newsletter 00002)&lt;/a&gt;&lt;/li&gt;
  &lt;li&gt;&lt;a href=&quot;https://plunderludics.github.io/&quot;&gt;plunderludics wiki&lt;/a&gt;&lt;/li&gt;
  &lt;li&gt;&lt;a href=&quot;https://boshis-place.github.io/&quot;&gt;boshi’s place&lt;/a&gt;&lt;/li&gt;
&lt;/ol&gt;

&lt;h2 id=&quot;featured-videos&quot;&gt;Featured Videos&lt;/h2&gt;
&lt;ol&gt;
  &lt;li&gt;Darude - &lt;a href=&quot;https://www.youtube.com/watch?v=y6120QOlsfU&quot;&gt;Sandstorm&lt;/a&gt;&lt;/li&gt;
  &lt;li&gt;ZachLink99 - &lt;a href=&quot;https://www.youtube.com/watch?v=9-pJTSEoa0Q&quot;&gt;Super Paper Mario Any% Speedrun in 3:47:50 [World Record]&lt;/a&gt;&lt;/li&gt;
  &lt;li&gt;Dem2006 - &lt;a href=&quot;https://www.youtube.com/watch?v=qHrRBV1jjA0&quot;&gt;FNF - BREAKER BUNDLE [fan-made] - Blockbreaker&lt;/a&gt;&lt;/li&gt;
  &lt;li&gt;Harry Tate - &lt;a href=&quot;https://www.tiktok.com/@harry.tate/video/6888197899365272833&quot;&gt;Reply to @jasperlong69&lt;/a&gt;&lt;/li&gt;
  &lt;li&gt;looping animated gif of a cat in a hot air balloon that i drew&lt;/li&gt;
  &lt;li&gt;Michael - &lt;a href=&quot;https://www.youtube.com/watch?v=7dSbhQDNJME&quot;&gt;DONG DONG NEVER DIE: JUDGEMENT DAY | Announcement and release trailer&lt;/a&gt;&lt;/li&gt;
  &lt;li&gt;Monica x Isabel - &lt;a href=&quot;https://www.youtube.com/watch?v=MFyDIBtB5pk&quot;&gt;(MMD) Higurashi no naku koro ni Opening&lt;/a&gt;&lt;/li&gt;
  &lt;li&gt;Cory Arcangel - &lt;a href=&quot;https://www.youtube.com/watch?v=fCmAD0TwGcQ&quot;&gt;Super Mario Clouds - 2002&lt;/a&gt;&lt;/li&gt;
  &lt;li&gt;mut moochi - &lt;a href=&quot;https://www.youtube.com/watch?v=qWHXMURV2vo&quot;&gt;Mario Mario’s bro skater 2&lt;/a&gt;&lt;/li&gt;
  &lt;li&gt;andersonkenya1 - &lt;a href=&quot;https://www.youtube.com/watch?v=LolaOemS3YI&quot;&gt;My Little Pony Party 3v3 Patch MUGEN 1.0 Battle!!!&lt;/a&gt;&lt;/li&gt;
  &lt;li&gt;Saeran11 - &lt;a href=&quot;https://www.youtube.com/watch?v=HusvkkIEOBc&quot;&gt;Pokémon Uranium Vs Elite Four and Champion - Challenge Mode&lt;/a&gt;&lt;/li&gt;
&lt;/ol&gt;

&lt;h2 id=&quot;featured-tv-episodes&quot;&gt;Featured TV Episodes&lt;/h2&gt;
&lt;ol&gt;
  &lt;li&gt;Genshiken - Episode 10&lt;/li&gt;
  &lt;li&gt;Tokyo Mew Mew - Episode 1&lt;/li&gt;
&lt;/ol&gt;

&lt;h2 id=&quot;featured-games&quot;&gt;Featured Games:&lt;/h2&gt;
&lt;ol&gt;
  &lt;li&gt;the catamites - &lt;a href=&quot;https://thecatamites.itch.io/magic-wand&quot;&gt;Magic Wand&lt;/a&gt;&lt;/li&gt;
  &lt;li&gt;Hello Penguin Team - &lt;a href=&quot;https://noxid.itch.io/2hd&quot;&gt;Hello Penguin 2 HD&lt;/a&gt;&lt;/li&gt;
  &lt;li&gt;Christoph Frey - &lt;a href=&quot;https://chrstphfr.itch.io/the-space-between&quot;&gt;The Space Between&lt;/a&gt;&lt;/li&gt;
  &lt;li&gt;davemakes - &lt;a href=&quot;https://mixolumia.com/&quot;&gt;mixolumia&lt;/a&gt;&lt;/li&gt;
  &lt;li&gt;773tk - &lt;a href=&quot;https://773tk.itch.io/pareidolia-in&quot;&gt;pareidolia in █▄██▄▄&lt;/a&gt;&lt;/li&gt;
  &lt;li&gt;Tony Alden - &lt;a href=&quot;https://brlka.itch.io/rena-game&quot;&gt;Rena Game&lt;/a&gt;&lt;/li&gt;
  &lt;li&gt;Solgryn - &lt;a href=&quot;https://delicious-fruit.com/ratings/game_details.php?id=11890&quot;&gt;I wanna be the Boshy&lt;/a&gt;&lt;/li&gt;
  &lt;li&gt;Jim Bonacci - &lt;a href=&quot;https://totaljerkface.com/happy_wheels.tjf&quot;&gt;Happy Wheels&lt;/a&gt;&lt;/li&gt;
  &lt;li&gt;Daisuke Amaya - &lt;a href=&quot;https://www.cavestory.org/&quot;&gt;Cave Story&lt;/a&gt;&lt;/li&gt;
  &lt;li&gt;Edmund McMillan, Tyler Glaiel - &lt;a href=&quot;https://store.steampowered.com/app/214790/The_Basement_Collection/&quot;&gt;The Basement Collection&lt;/a&gt;&lt;/li&gt;
  &lt;li&gt;Nitrome - &lt;a href=&quot;https://www.nitrome.com/html5-games/skywire/&quot;&gt;Skywire&lt;/a&gt;&lt;/li&gt;
  &lt;li&gt;splendidland - &lt;a href=&quot;https://www.tumblr.com/megamanspritecomic/65735240451/megaman-sprite-game-released-on-october-31st&quot;&gt;Megaman Sprite Game&lt;/a&gt;&lt;/li&gt;
  &lt;li&gt;Lily Belmira - &lt;a href=&quot;https://lilybelmira.itch.io/fairies&quot;&gt;Wingless Fairies&lt;/a&gt;&lt;/li&gt;
  &lt;li&gt;simibubi - &lt;a href=&quot;https://www.curseforge.com/minecraft/mc-mods/create&quot;&gt;Minecraft Create Mod&lt;/a&gt;&lt;/li&gt;
  &lt;li&gt;BIG BAG - &lt;a href=&quot;https://bigbag.itch.io/terminal-64&quot;&gt;Terminal 64&lt;/a&gt;&lt;/li&gt;
  &lt;li&gt;Nuzlocke - &lt;a href=&quot;http://www.nuzlocke.com/comics/pokemon-hard-mode/page/69/&quot;&gt;Pokémon Hard Mode&lt;/a&gt;&lt;/li&gt;
  &lt;li&gt;PolarStar - &lt;a href=&quot;https://forum.cavestory.org/threads/ravestory-v1-62-soundtrack-compiled-in-flac-and-mp3-formats-by-whatthepin.5683/&quot;&gt;Rave Story&lt;/a&gt;&lt;/li&gt;
  &lt;li&gt;plunderludics working group - &lt;a href=&quot;https://plunderludics.github.io/works/plunder%201.html&quot;&gt;plunder 1&lt;/a&gt;&lt;/li&gt;
  &lt;li&gt;mut moochi - &lt;a href=&quot;https://nes.mut.media/pacquine.html&quot;&gt;pacquine&lt;/a&gt;&lt;/li&gt;
  &lt;li&gt;mut moochi - &lt;a href=&quot;https://nes.mut.media/goodluck.html&quot;&gt;auto mario&lt;/a&gt;&lt;/li&gt;
  &lt;li&gt;BIG BAG - &lt;a href=&quot;https://bigbag.itch.io/terminal69&quot;&gt;Terminal 69&lt;/a&gt;&lt;/li&gt;
  &lt;li&gt;Josh Millard - &lt;a href=&quot;https://www.lexaloffle.com/bbs/?pid=32360&quot;&gt;Ennuigi&lt;/a&gt;&lt;/li&gt;
  &lt;li&gt;Maddy Makes Games - &lt;a href=&quot;https://www.celestegame.com/&quot;&gt;Celeste&lt;/a&gt;&lt;/li&gt;
  &lt;li&gt;plunderludics working group - &lt;a href=&quot;https://plunderludics.github.io/works/mario%20angst.html&quot;&gt;mario angst&lt;/a&gt;&lt;/li&gt;
  &lt;li&gt;jonny hopkins - &lt;a href=&quot;https://jwhop.itch.io/tetris-but-all-at-once-public-version&quot;&gt;Tetris, but all at once&lt;/a&gt;&lt;/li&gt;
  &lt;li&gt;plunderludics working group - &lt;a href=&quot;https://plunderludics.github.io/works/mario%20ghost.html&quot;&gt;mario ghost&lt;/a&gt;&lt;/li&gt;
  &lt;li&gt;plunderludics working group - &lt;a href=&quot;https://plunderludics.github.io/works/tapestry.html&quot;&gt;tapestry&lt;/a&gt;&lt;/li&gt;
  &lt;li&gt;Stephanie Boluk, Patrick LeMieux - &lt;a href=&quot;https://manifold.umn.edu/projects/metagaming&quot;&gt;Metagaming: Playing, Competing, Spectating, Cheating, Trading, Making, and Breaking Videogames&lt;/a&gt;&lt;/li&gt;
  &lt;li&gt;Stephanie Boluk, Patrick LeMieux - &lt;a href=&quot;https://alt254.itch.io/what-should-we-do-with-our-games&quot;&gt;What Should We Do With Our Games?&lt;/a&gt;&lt;/li&gt;
  &lt;li&gt;Arcane Kids - &lt;a href=&quot;https://hedgehog.exposed/&quot;&gt;Sonic Dreams Collection&lt;/a&gt;&lt;/li&gt;
  &lt;li&gt;arrogant.gamer - &lt;a href=&quot;https://gamejolt.com/games/super-plumber-bros/27754&quot;&gt;Super Plumber Bros&lt;/a&gt;&lt;/li&gt;
  &lt;li&gt;Joey Schutz - &lt;a href=&quot;https://jamschutz.itch.io/winter-2001-someone-tell-luigi-i-love-him&quot;&gt;Winter, 2001: Someone tell Luigi I love him&lt;/a&gt;&lt;/li&gt;
  &lt;li&gt;Arcane Kids - &lt;a href=&quot;https://bubsy3d.com/&quot;&gt;Bubsy 3D: Bubsy Goes to the James Turrell Retrospective&lt;/a&gt;&lt;/li&gt;
  &lt;li&gt;JohnLee Cooper - &lt;a href=&quot;https://ergman.itch.io/no-sidewalks-in-the-mushroom-kingdom&quot;&gt;No Sidewalks In The Mushroom Kingdom&lt;/a&gt;&lt;/li&gt;
  &lt;li&gt;Stephanie Boluk, Patrick LeMieux - &lt;a href=&quot;https://alt254.itch.io/triforce&quot;&gt;Triforce&lt;/a&gt;&lt;/li&gt;
  &lt;li&gt;d.h. croasdill - &lt;a href=&quot;https://hyperlibrary.itch.io/play-mario&quot;&gt;play mario&lt;/a&gt;&lt;/li&gt;
  &lt;li&gt;Atovange - &lt;a href=&quot;https://atovange.itch.io/dreamcore95idle&quot;&gt;dreamcore95idle.exe&lt;/a&gt;&lt;/li&gt;
  &lt;li&gt;JohnLee Cooper - &lt;a href=&quot;https://ergman.itch.io/decomposing-corpse-of-ganonodorf&quot;&gt;decomposing corpse of ganondorf&lt;/a&gt;&lt;/li&gt;
  &lt;li&gt;Calum Rodger - &lt;a href=&quot;https://weecalrobot.itch.io/gottaeattheplums&quot;&gt;Gotta Eat the Plums!&lt;/a&gt;&lt;/li&gt;
  &lt;li&gt;Baycunn, Nick Bizzozero, Sam Blye, Dustin Bragg, breadotop, Harrison Bright, Myles Cox, Levi Davis, Alexander Gaffney, Jesse Hamel, Austin Hibbs, Lawrence Hsia, rawrderder, Cassidey Rose, Sneep, Stein, Anthony Varallo, Quade Zaban - &lt;a href=&quot;https://dustinbragg.itch.io/yo-noid-was-ahead-of-its-time&quot;&gt;Yo! Noid 2: Enter the Void&lt;/a&gt;&lt;/li&gt;
  &lt;li&gt;Chiku, Mathew Velasquez, Jez Ng - &lt;a href=&quot;https://www.jezng.com/open-syobon-action.js/&quot;&gt;Open Syobon Action&lt;/a&gt;&lt;/li&gt;
  &lt;li&gt;Nathalie Lawhead - &lt;a href=&quot;https://alienmelon.itch.io/shovelware&quot;&gt;individualism in the dead-internet age: an anti-big tech asset flip shovelware r̶a̶n̶t̶ manifesto&lt;/a&gt;&lt;/li&gt;
  &lt;li&gt;Nitrome - &lt;a href=&quot;https://www.nitrome.com/html5-games/mutiny/&quot;&gt;Mutiny&lt;/a&gt;&lt;/li&gt;
&lt;/ol&gt;</content><author><name>Kimera Royal</name></author><category term="video extra" /><category term="games" /><category term="game studies" /><category term="indie games" /><category term="video" /><category term="sources" /><category term="plunderludics" /><category term="art" /></entry><entry><title type="html">Welcome to kimera.world</title><link href="https://kimera.world/blog/2024/08/04/welcome-to-kimera.world/" rel="alternate" type="text/html" title="Welcome to kimera.world" /><published>2024-08-04T00:00:00+01:00</published><updated>2024-08-04T00:00:00+01:00</updated><id>repo://posts.collection/_posts/2024-08-04-welcome-to-kimera.world.md</id><content type="html" xml:base="https://kimera.world/blog/2024/08/04/welcome-to-kimera.world/">&lt;p&gt;Welcome to &lt;a href=&quot;kimera.world&quot;&gt;https://kimera.world&lt;/a&gt;.&lt;/p&gt;

&lt;p&gt;This website serves as an overall hub for me and my work - a portfolio, landing page, blog, etc. If you’re interested in anything I’ve done, I’ll do my best to make it all accessible from here!&lt;/p&gt;

&lt;p&gt;I’m also using this site as an exercise to experiment with technology I’ve not used before - this is my first time working with a Static Site Generator, for example. If you’re curious, I’ve currently picked out &lt;a href=&quot;Bridgetown&quot;&gt;https://www.bridgetownrb.com/&lt;/a&gt;. I found it easy to get working, and intuitive to use.&lt;/p&gt;</content><author><name>Kimera Royal</name></author><category term="blog" /></entry></feed>